01. Validation of Educational Effectiveness
• After VR learning: 97% increase in theoretical knowledge, over 53% improvement in practical skills
• Also improves self-efficacy, engagement, and motivation for repetitive learning
02. Infection Control Scenarios in Various Clinical Settings
Eight training scenarios based on real hospital evaluation criteria
• Vital sign measurement
• Medication administration (PDA usage)
• Blood transfusion, blood glucose measurement, suctioning, drain management, body weight measurement, etc.
03. Self-Directed Learning with Real-Time Feedback
• Visualizes contamination pathways when hand hygiene is neglected
• Confirms the risk of infection spread after patient contact
04. Simple Operational Environment
• Requires only a 3x3m space, allowing implementation anytime, anywhere
• Easy to set up with a standalone VR system based on Meta Quest

